She can turn into a Hydroform and travel underground at greater speeds, has bouncy mines, and a charged torpedo rocket. For instance, Amphora is a character with liberal inspiration from Splatoon. The game is unique in the sense that you also use these rockets to jump or scale walls (by shooting downwards), which you really have to rely on in order to avoid enemy fire.Įach of the characters also comes equipped with a secondary weapon as well as special abilities. Boone, for example, has a sniper-style rocket which is great for long-range combat whilst Blastbeard has a huge cannon style rocket more suited for close-quarters encounters. It’s a quite clever way to help you feel like you’re still in the action even when you’re not or between lives.Įach of the characters carries with them the same sense of floatiness, but also comes equipped with a unique type of rocket. During this time, your player is inactive and in a limbo state of sorts. After sustaining a set amount of damage, opponents are launched into the air with an explosion before promptly returning to the map. You don’t die – but instead build up the “blast meter” of your opponent with every attack you dish out. While the game is a third-person shooter, it bizarrely reminds me a little bit of Super Smash Bros. Even better (and worth applauding), the game will support crossplay between all the platforms it’s launching on – Playstation 4, Xbox One and PC.Īfter some time with the game, it was hard to deny that the game was fun with its simplistic approach. When it launches on July 14th, it’ll have 10 playable characters, 10 maps, four PvP modes as well as one cooperative PvE mode. In the game, two teams of three go at it in a series of different multiplayer game modes. The only server to have regular players these days is a :26001 all other games are pre-organized.Rocket Arena is a brand new hero shooter, and the fourth under the EA Originals imprint. The level package can be found on this page. Rocket Arena and other details can be gotten on the Rocket Arena help thread at but if you aren't intending host a server, only the levels need to be downloaded. While the Railgun is an amazing, wicked fun sniper gun, it's overpowered strength spoils the 'pure' battle experience of RA1 and I recommend that all RA2 and RA3 players give RA1 a try some time to return to a time when Rocket Jumping was king. Rocket Arena 2 introduced maps with multiple arenas and Rocket Arena 3's primary focus shifted to the Clan Arena where two teams duked it out under the same single elimination rules.ĭue to the innovation of the Railgun and ever changing game physics, RA2 and RA3 play very differently from RA1. With the release of Quake 2 came a Rocket Arena 2 mod and so Rocket Arena for Quake One became known as RA1 to separate itself from RA2 and later on RA3 for Quake 3. The mod was quickly bundled with an ever expanding quantity of maps, eventually custom sound files and other things were added and it was expected that players would download the package prior to attempting join a Rocket Arena server. The mod was originally 100% server side, meaning that the server used a special progs.dat file and without having to download anything except the map (which was done automatically thanks to the Quakeworld client), players could connect to the server and the server would automatically rotate through players. ![]() The person with the most frags (kills) at the end of the level won Ĭonditions varied per server, some had a time limit, others had a kill limit, some had both. All non-active players watched from an observation room high above. Two players were placed in the arena, one died and the other had all their health/ammo/armor restored to full and a new player was placed in to face the winner. They are automatically provided with all the weapons and given enough ammo for each of them as well as a complement of armor. ![]() Rocket Arena is a special sub-game for Quake where players engage in one-on-one matches. Download the Server (If you want to host games).Players were expected to follow a code of conduct when connecting to this server, they would take their turn This server would run a custom map that would be automatically downloaded when you connected to it. Rocket Arena did not start off as a mod but rather a single server for Quakeworld publicized on PlanetQuake.
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